I did this by colour-coding lines across the face for its visual directions and indents (indentations). These included the jaw (blue), indents (red), areas of no geometry (light green), the nose with the nose bridge (purple) and eye bag around the cheek, eyebrow and temple (green).


Once I had accurately created an appearance for my head's model, I began to check the topology of my model by changing the colour of many topology areas based around the segments of the Photoshop face.Once I had then created the monster half of the model, I once again coloured each of the areas detailed as before.


In conclusion, I believe that the final version of my head's topology is good. However, it could be much better around the jaw due to the large (orange) loop around the mouth and chin. Instead I could have made this much smaller like how it is shown on the Photoshop concept image.


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