
On October 14th 2019, our class went to EGX at the Excel Centre London for a game convention in
order to show companies our portfolio and to look at new games in
development.

Firstly, I chose to explore and check out many of the upcoming games, both Indie and Tripple A (AAA). This led to me playing lots of the games shown at EGX and I helped give some insight to some developers on what I believed could be improved upon in their games.
After exploring for a while, I decided to start talking to some developers.
Firstly I talked to developers from the companies "Transfuser" and the "UK Games Fund". I showed my portfolio to some of the developers and talked to them about what job I would eventually want to do while also discussing with them about Linkedin.

Unfortunately due to the problems with 3G connection during the time at EGX I was unable to show them my blog or Linkedin account. So instead I showed them emergency backups of my work that I keep on hand on my phone. Despite this, I told them my Linkedin account details so that they would be able to contact me at a later date if they wanted to.

Next, I talked to developers in "Rebellion" and showed my portfolio. They seemed impressed with some of my models and gave me feedback on how I could go back and improve them. They also gave me some tips on getting into larger videogame companies and their expectations for qualifications.

Then, I talked to small Indie developers in "Zweihandler" and "NoMoreRobots", once again, showing my portfolio. Most of my conversation with "Zweihandler" was about their upcoming game that was still in its early stages and giving them constructive feedback. Afterwards, I talked to them about my portfolio and some useful software for their project due to their difficulties creating character models. As for "NoMoreRobots", we mostly talked about my portfolio and exchanged Linkedin details.
Finally, I watched multiple presentations talking about companies, new games and development in VFX and videogames. These mostly included different techniques for modeling and modeling softwares, as well as what most large companies are currently looking for.
In conclusion, I believe that the EGX trip was a success due to the large amount of information I received from the trip and from how I had enjoyed my time testing games and giving feedback (mostly to Indie developers).
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