My initial idea I believe to be the best. I began by brainstorming an idea of a demonic creature. This initial design was going to become a horned demonic beast, but as time went on I decided to create it with a more primal vampire nature. This was done by elongating the cheeks and chin of the face using the smudge tool as it is only a draft. Unfortunately this gave the appearance of a rubbery texture.
As time went on I added many different features to the monster side of the head, this included: a ripped/ unhinged jaw or mouth, a distorted and broken nose, an infected/demonic eye, removal of hair, a pointed ear, a set of progressively sharp teeth and a large amount of parasitic like holes. These additions gave it a much more interesting and foreboding look.
My design was based around vampires from movies such as Blade, 30 Days of Night and Nosferatu because each of these movies were not only big successes but each had horrific transformations as vampires, giving an almost bat like appearance in some cases.
I also began to work on other possible ideas, such as: a zombie like fungus based on the video-game The Last Of Us as well as the movies Cargo and The Girl With All The Gifts, or a spike infused infection based on the movie Splinter.
For the Spike infection I removed most of the deformation but I did keep the infected/ hole ridden skin. This allowed me to have holes for the spikes to stick out of and to give a rotted appearance.
Despite the things I kept, I don't believe this idea finalized very well due to me being unable to find appropriate thorns for the draft image. This lead to the thorns overtaking most of the face leading to other details being rather hidden.
Next I made a fungus infection/ zombie version, for this version I decided to add more rotting and fungus infected flesh to give a dead appearance. I also added the infected eye back in, to make the dead appearance more convincing.
Once I had a base of dead appearing flesh, I began adding some infected skin such as fungal scalp skin and cordyceps fungi that gave a crusty and old texture to the already dead looking skin.
Finally, I began adding more cordyceps fungi at a lower opacity to give more crusty textures and a more walking dead appearance. I think this didn't greatly improve the previous incarnation and didn't look as good.
Out of all the ideas I believe that the first draft is the best, due to its interesting design and terrifing appearance. Therefore, in conclusion, as these were only drafts I think I did well with the deciding how to create the monster. However, I could have improved upon them all by adding more deformities to the later ideas and giving the first design much more rotted and evil looking teeth.
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