I began by distorting the default sphere into a rough shape of a T-Rex by using the grab tool to pull the tail, legs and head out. I then began to add smaller features such as a minor jaw and head. I elongated the T-Rex's tail, added more depth to the legs, claws to the feet and I also added small hand claws.
After this, I began adding a large array of details to the T-Rex which included reshaping the head to include teeth, eyes and nostrils. I also added more to the legs and feet by increasing their size and changing their shape to a more clear position before then adding scales to the sides, underbelly and top of the T-Rex.

Next, I decided to reshape the head, legs and tail to appear more realistic while also adding more teeth and scales to give the T-Rex skin a higher realism. I remade the T-Rex's jaw alongside creating a tongue for the mouth and attempted to improve the feet and hands.

Then, I began to work more heavily on the T-Rex's legs which allowed me to add more detail, smooth the legs out and make them bigger, also working on the sides and underbelly. The sides were worked on by smoothing some parts of the T-Rex and by lowering the poly count across the entire model.

Finally, I added more to the sides of the T-Rex and re-added the detail shortly afterwards. I then fixed some of the errors with the topology, while also making sure the dinosaurs proportions were correct.

In conclusion, I believe I did well on this assignment, not only because at first I didn't know how to use the modelling software that I was using, but I also managed to create a highly detailed model within the space of 2 hours. However, I could have improved upon this model by remaking the feet and hands whilst also adding more detail into them.
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