
At the beginning of year 2 we were tasked with (over the course of the year) creating a car based off of a Hot Wheels vehicle that was provided to each student (different for each person).

I began this task by creating a template for the model in Adobe Illustrator and importing it into Maya. I used this to create the outer template and to help position different segments of the model at the correct placements.

First I created the front bumper, base and wheels, this then allowed me to move onto the main frame and the open pickup part of the truck. This then led to me being able to create over arching parts over the wheels, as wheel-hubs.

Once this was finished I began working on the main frame over the driver's seat and added more detail to the wheel frames and bonnet.

Eventually, when I was happy with the appearance of the car I began quad drawing the car in order to link each of the sections of the car together, as well as fixing any topology errors that were causing issues.


The quad draw was made on the right hand side of the car and was used to create the highest quality model whilst also keeping the model at a lower poly count in order to avoid creating issues down the line.


When I had completed the quad draw, I mirrored the mesh, then combined and bridged the meshes together to create a single car mesh.
Then I used the new mesh to create some minor changes to the front hood. I did this by selecting the faces on top of the hood and moving them outwards to create an extruding surface.
I then selected faces at the front of the hood and moved them outwards to create another external surface to show the small indents and features on the original Hot Wheels vehicle.

Finally I began working on the model's UV mapping in order to add textures. This was relatively easy as the car had many protruding and seperately textured points.

Once UV mapping was out of the way, I began creating textures resembling the same colours and patterns as the original Hot Wheels car. This included creating sticker like flame patterns on the sides, doors and hood, as well as creating metalic glitter-like blue for the over arching colour. I also added a black plastic texture to the pickup truck's back and interior surfaces.


Lastly, I fixed any errors with UV mapping that I had missed. This improved the appearance of the textures that had been placed onto the car, alongside creating a more universal pattern for the blue texture.


In conclusion, I believe that I did well on this assignment due to the close resemblance to the original vehicle and the final outcome of detail on the car. However, if I had more time on the task I would improve the UV mapping further and I would add more detail to the interior rather than just the exterior body panels that are noticeable.
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