During week 5 we were tasked with creating a tesseract (a cube with six different textured sides). For this task I used Mudbox to edit a cube at a much higher definition than normally possible by lowering the size of the cube exponentially.

Next I created a bump mapping of each face in Photoshop and used a template of the UV mapping to position each bump map to the tesseract face squares.
Then I added the bump mapping to the tesseract. Originally, I had not beveled the tesseract cube. However, I needed to add the extra polygons due to the cube reverting into a sphere once the smooth preview was activated.


In conclusion, I like how the final textures appeared and they could be useful for future textures. On the other hand, I believe I could have improved upon them by creating more differentiating features on each texture due the the fact that they look rather similar.
No comments:
Post a Comment