Wednesday, 30 January 2019

NEXT-GEN Nescot Year 2 week 5 - tesseract

During week 5 we were tasked with creating a tesseract (a cube with six different textured sides). For this task I used Mudbox to edit a cube at a much higher definition than normally possible by lowering the size of the cube exponentially.


Firstly, in Mudbox I created the tesseract's textured sides before then bringing it to Maya. Maya showed a lower poly count to Mudbox, this is because Maya couldn't show the resolution given equivalent to the mix of size and poly count in Mudbox.



Next I created a bump mapping of each face in Photoshop and used a template of the UV mapping to position each bump map to the tesseract face squares.


Then I added the bump mapping to the tesseract. Originally, I had not beveled the tesseract cube. However, I needed to add the extra polygons due to the cube reverting into a sphere once the smooth preview was activated.





In conclusion, I like how the final textures appeared and they could be useful for future textures. On the other hand, I believe I could have improved upon them by creating more differentiating features on each texture due the the fact that they look rather similar.

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