After completing the Kibosh animation in Maya, I exported the final render as an image sequence and imported the PNG sequence into After Effects, converting it into footage.
Once this was done, I added the footage to the render queue and exported the final video as an AVI lossless footage.
Then, in order to compress the file, I used a conversion website called "Cloud Convert" to convert the AVI file into an MP4 to decrease the amount of storage the video would take up, before finally uploading the video to my blog.
However, for the Kibosh animation project, we were tasked with gathering feedback and improving our existing animation idents based off feedback from our peers.
As a result, we each presented our work to the other members of the class. The feedback I received for my animation from my class included:
Areas of improvement:
- Try slowing it down to show the details more clearly.
- Try slowing the movement of the legs at the beginning of the animation to make the movement appear less robotic.
- If you made the character hesitate before making the first jump and maybe also stumble at some point.
- Make character stumble to make fall seem more believable.
Areas of good practice:
- The water effect below the obstacle course looks great, and the reflections from the water work well too.
- The lighting looks good in the scene, with the character's moving shadow visible to the viewer.
- The character falls mostly realistically, like a ragdoll.
Using this feedback as a basis for what I would need to improve, I created a series of changes
in my animation. These changes included:
in my animation. These changes included:
- Slightly improved the running at the begining of the video.
- Made character slip to make fall seem more believable.
- Made character bob up and down in the water to give the act of hitting the water more of an impact.
- Improved the animation of the character sliding off of one of the obstacles, hitting the other obstacle then hitting their head.
Once I had made the appropriate changes to the animation, I again exported the scene as an image sequence, importing the sequence into After Effects, exporting the rendered footage and converting it to an MP4.
Finally I uploaded my updated final animation with the improvements from my feedback to my blog.
In conclusion, I believe that my final animation went well because of the high visual quality of the final output, fluid movements of the animated character and that the animation has a comical, family friendly tone, appealing towards the required target audience. However, I did not manage to fix all of the problems with the animation, so there are still some areas where there are more robotic movements and there is no texture to add more flair to the visual aspects of the video.
Despite this, I believe that my project meets the client's needs because I managed to produce a high standard animated ident with plenty of research and explaination for the creative decision making and actions taken during the development of the project. Meanwhile, managing to centre the animation style around a family oriented target audience.
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