For this project, we were tasked with creating a 3D animation based around Kibosh, a fictional obstacle course TV show that is inspired by Wipeout and Ninja Warrior.
According to the brief the project is about: learning the processes of animating characters and scenes, exploring the development of body and facial animations in order to portray a convincing performance through the use of animation, learning the process of animating characters and scenes, using this to explore the development of body and facial animations of characters for cinema, television and entertainment while exploring the different processes and stages of creating animations.
We were also tasked with developing the ability to present a narrative concept through the use of an animated character, with the context that we are "working for the new research and development department at Third floor films." The company's been approached by a new production management company seeking to branch into animation in advertising, potentially looking into creating an animated feature in the future.
As a result, for this project we needed to present research and produce a brief TV indent, at a professional standard, for the upcoming (fictional) obstacle course show ‘Kibosh!’
(This is based heavily on Total Wipeout: https://www.youtube.com/watch?v=kk3gT7AL-rQ and Ninja Warrior: https://www.youtube.com/watch?v=IARzaXV8W0E).
Also, as stated in the brief context, we are "working for the new research and
development department at Third floor films", effectively meaning that
rather than just heavily focusing on the animation itself, it is also
significantly important to justify each descision made based on gathered
research.
This ident will display a simple animated character attempting an obstacle from the show with each classmate's individual animations, as a group, collectively making up the final ident. This would then be presented to the "production management company seeking to branch into animation" detailed in the brief's context.
I started this project by by creating an animation strategy based off what was required in the brief. The animation strategy consisted of a list that encompassed the many different processes that will need to be completed throughout the creation of the project. This list of what is required can be seen below:
- Create an Asset list to show what elements will be required for the creation of the animation.
- Storyboard the animation / animation ident.
- Create a basic playboard for what the animation may look like.
- Create a project pipeline.
- Collect and present research conducted.
- Create the final ident animation using the given preset character (Beefcake) in a CGI scene.
- Launch promotions for the product.
As a result of this, for my project I decided that certain parameters and constraints are set for the creation of the animation. These constraints consisted of:
- Timeline / Video Duration - The animation must last between 5 and 7 seconds long in order to fit the time shown for each animation ident.
- Target Audience - The animation should be applicable to all ages and fitness levels, however mostly family audience similar to Wipeout and Ninja Warrior.
- Required Language - If there is any writing or spoken language it must be in English.
- Aspect Ratios - The video should be set to standard aspect ratios (W 16: H 9).
- Technical Details - Any colour/colour correction, characters or specific styles can be added however they are less important than the animation itself.
Once I had outlined the constraints, what I was required to do and what animation style I would ultimately use, I decided to create a Production Pipeline detailing the different development phases and processes that will need to be completed through the creation of this project. This was done to better understand the processes within the project. This Production Pipeline can be seen below:
Next I created an Asset list to keep track of what models and resources would be needed for the animation. These included:
- A 3D modelled rigged character for animation (Beefcake)
- 3D models (obstacle course)
- Possible Water effect particles (VFX)
Then, in order to visualise how the animation may play out, I decided to create a playboard showcasing an idea for the flow and content of the animated ident.
Meanwhile, for the creation of the animation ident, we were given a ready made character called "BeefCake" which would be used in each of the class's animations. In order to familiarise myself with the character, I decided I could find out how to move and animate the character through the use of testing and revision.
This led me to creating a Maya project to experiment with different positioning and animation ideas using the 3D rigged character, allowing me to understand how each of the rig's joints moved and how I could use the model in my final animation.
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