Thursday, 11 March 2021

NEXT-GEN Nescot Year 4 HND - Ball (basic animation)

For this small project, we were tasked with animating a bouncing ball and using some of the 12 principles of animation to enhance the appearance and flow of the animation.

For the animation, I had two seperate ideas and decided to create both ideas with different animation methods. My first idea was a stickman picking up the ball and throwing it, while my second idea was a ball rolling to the edge of a obstacle course and falling into it, bouncing to the other side.

For my stickman idea, I decided to fully animate it in after effects using the shape tool to segment parts of the stickman, allowing me to animate the stickman through the use of a moveable character skeleton structure. Despite this, I didn't spend particularly long creating this animation, so the final product was much more clunky and ridged than the other animation.

As for the obstacle course animation, I decided to create it in photoshop, using the frame animation timeline menu setting. For this, I drew different layers for each part of the animation, using the transform tool to move the ball accross the screen, making use of the anticipation and squash and stretch principles of animation, making it look much smoother and making it flow much better.

Overall, I believe that I did well on this small project, though if I could improve this project I would go back and improve the animation on the stickman ball animation, while also using squash and stretch to make the thrown ball appear more believable.

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