Friday, 29 May 2020

NEXT-GEN Nescot Year 3 HND - Horror Game (Part 2) Development and presentation

The development of my horror game project went well, despite problems with computers, with the final game having a relatively large map and lots of features.

Firstly, I made a basic map to experiment with lighting, movement and the creation of the flashlight. Initially, the flashlight could be turned on and off with no need for batteries (which I added later) to increase the difficulty of the game.

Next, I began experimenting with the terrain tools and started to work on the monster's movement, tracking and speed. The terrain was edited to have a hill-like set of bumps scattered around the map to add additional dimensions to the layout of the map.

Once the initial layout of the terrain was completed, I began adding roads and pathways using the texture paint tool, giving the player a
 number of paths to different areas and hidden areas further out in the woods. 

After this, I began adding and decorating houses to give the player areas to search and, with the addition of batteries, allow the player to power their torch by finding battery boxes around the map.


Then, I began to focus more on the monsters and objective of the game. At this time, I had managed to make the monsters able to attack and kill the player, showing a game over screen once they were hit four times, showing blood and sometimes a screen crack on each hit.

Eventually, I decided that the objective of the game was to survive, find a weapon and kill the monsters chasing the player. Therefore, I began making an axe and gun weapon for the player to fight back against the monsters and to add a win condition after the monsters have been defeated.


For these weapons, I decided to make them pickups hidden in specific areas across the map, for example: the gun found in the mansion and church, while the axe could be found in the barn and two of the houses scattered around the map.

The axe was simple to create, I made it so when the player would press the mouse1 button so the axe would play a swinging animation with a large trigger collision box attached to it. When it hit an enemy it would do five damage out of the monster's fifteen heath, killing them after three hits.

The gun on the other hand was much more complex. The gun was created by using a selection of individual parts that were animated together alongside a flash effect to give the appearance of realistic shooting, with the gun dispencing a bullet and bullet shell upon firing. However, the bullets would often lean towards the right of the player's crosshair, so I decided to add a tracer to the bullet for the player to more easily see where the bullet is going. Unfortunately, I never finished the tracer and it appears as an untextured pink line when the gun is fired.

Same as the axe, the gun's bullets were given a trigger that would take five health off of the monster, but I also gave it a seperate death animation for being killed by a gun or axe.
Finally, I added trees to the game using the terrain tree paint tool and a selection of different tree prefabs. This gave the final touches to the game before I added the darker lighting and sound effects I received from the Unity asset store.

Unfortunately, towards the middle of the project, I had severe technical difficulties with my computer which required me to send it back to the manufacturer as it was still in warranty. This forced me to work on another, much slower, computer. This caused many issues as my project would become incredibly difficult to edit or improve. Eventually the computer became so slow due to the additions to the project that it became incredibly difficult to add any more to the game, as the Unity project would repeatedly crash while working. Despite this setback, around a week after these problems appeared, I purchased an completely new computer to complete the project with.

Some examples of playtesting the final game include:


1: "https://www.youtube.com/watch?v=2jjVeEkOANQ&feature=youtu.be"

2: "https://www.youtube.com/watch?v=P8r0-I9P0yk&feature=youtu.be "

3: "https://www.youtube.com/watch?v=4COd_oOzHT0&feature=youtu.be"

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