The purpose of why we needed to 3D print these models was because we were required to create a character that could be used in a boardgame, aka, a figurine.


However, before beginning to model, I drew an image of a skeleton that I used as both a piece of concept art and as directions for how I would pose and create the model. I also took lots of inspiration from 'Warhammer' models such as the "skeleton warriors".

His work is incredibly detailed in both design, modelling and texture. Using a multitude of different softwares including (but not limited to) Maya, Zbrush, Substance Painter, Softimage, 3DCoat, Photoshop and Mol3D. He creates a basic shape of the character in a modelling software such as Maya before then using a mix of sculpting applications to sculpt the finer details like skin, armour affects and even in some cases hair, as seen in his 'Orc Gladiator Timelapse' video.
I was inspired by his work on an undead soldier, covered in armour, appearing old and shriviled (almost bone), giving me the idea to create a skeletal soldier for my figurine.

Alongside this, we were given a height restriction for our models. This height restriction was "75mm", because we were creating smaller models rather than larger models, due to the size of the 3D printer. It led to many of the aforementioned restrictions becoming a hinderance during the modelling process. It caused me to need to recreate or edit many parts of the model.


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