As of now the Roles in the VFX and Video-game industry include:
· Modelers / 3D Artists – this role creates 3D
models such as environments, animals and characters. The modeler/ 3D Artist
role mostly works with the Texture artist, animator, compositor, Layout 'Technical Director' (TD) and
motion graphics artist.
· VFX Artist – this role is responsible for creating CGI effects such as water particles, explosions, destruction of objects.
· Programmers – creates code for a video-game production, making the physics, movement and other functions within the game.
· Texture Artists – creates textures for models and
adds them to the scene, often these must be photo realistic. Texture Artists also
must be able to UV map models and characters for the textures to work.
· Animators – uses the rigged character models to
create their animations, often makes a previsualisation, so they can accurately
create the full animation using correct camera angles.
· Compositors – have multiple processes in their role. They add composites of objects and people to a scene and they put
multiple layers of scenes on top of each other, including animated ones, into
one scene. Therefore, compositors are tasked with creating the final image of a
frame, sequence or shot; this is often done through taking digital elements and
adding them to a scene such as animations or backgrounds, while adding special
effects (SFX) to make a believable image/video.
· Motion Graphics Artists – uses visual design or
video to communicate concepts or some form of story. This role normally has
people who have higher digital skills and are proficient with interactive media
software including 3D animation and graphical design e.g. 2D animation and
drawing. They also create posters, trailers, commercials and title sequences
etc. etc. alongside other roles like the animators and concept artists for
marketing purposes.
· Matte Painters – one of the first VFX techniques
used regularly in movie making. Originally the technique was used in
photography, however, it evolved from painted glass panels shown over a camera
lens into being 2D plains/panels of entire 3D digital environments. A matte
painting is often a plane or panel used to show a large landscape or set piece
that can be a render of a 3D model/area.
· Rigging TDs – creates Riggs for 3D modeled
animals and characters. This is so that they can be re-positioned, animated and
moved using the character’s skeleton.
· Lighting TDs – creates lighting for the
environments and scenes. Often goes to places and areas to examine the lighting
in the area and any added lighting that is used.
· Roto Artists – often works with the compositor, rotoscopes
objects and characters from different scenes so that they can fit into a scene
without having their backgrounds show. This is normally done with a green
screen background, however, it can also be done with a blue screen.
· Pipeline TDs – works with creating a pipeline of
events and tasks for the different roles and processes. This role also ensures
a smooth rendition of workflows and sometimes provides technical support to
other roles in the industry.
· CG Supervisors – are involved in the production of
the computer-generated imagery in either animation or VFX . They are practically
always interlinked with the modelling role, animation role, rigging role and
texturing role. Most CG supervisors have specialized skills in certain areas,
for example; management, art or even programming.
· VFX Producers – manages all aspects of the
project and is sometimes regarded as the “heart of a production”. This role typically
involves planning and scheduling resources, monitoring work during the
production processes and managing the VFX teams.
· MatchMovers – integrates CGI/VFX into live action
footage and normally is linked with the Roto TD and compositor roles. MatchMoving
is often referred to as motion tracking and is mostly used in the film industry
using tracking suits and green screens.
· Concept Artists – creates the initial ideas and
images of characters, environments, animals and in film and animation, scenes
including camera angels and story direction.
· Layout TDs – determines the layout and position
of the camera/ virtual camera and determines the positions of the characters. This
role mostly works with the concept artist and modeler. However, Layout TDs
normally have a large assortment of skills alongside their role leading to them
often working as other roles.
Out of these roles, I believe that I would most like to become modeler, using other roles that I am interested in as fallback lines.
I want to be a modeler because I enjoy using sculpting and modelling softwares and because I was inspired by Video-games and their environments, giving me ideas and ambition to create models. I was also inspired by 'YouTubers' such as 'Quixel' and 'CG Geek' who can create fully 3D realistic environments within the space of 1 hour.
I plan to become a modeler by improving my skills in making textures/UV maps alongside making higher detailed models with lower poly counts.
What I've done so far to complete this goal can be found at: https://tobymroberts.blogspot.com/2020/01/next-gen-nescot-year-3-hnd-personal-and_27.html
Ultimately, once I have finished my higher education, I intend to show myself as an attractive candidate using my existing portfolio and educational background as I am committed and have a deep seeded interest in the subject.
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