

During week 1 of year 2 we were tasked with creating a 3D model of a Bottle. For my assignment I chose to create a water bottle.
Firstly, I created the outline of the bottle using a bottle template and evened the width of the bottle.


After this, I began to add additional detail such as more rounded areas of the bottle, a more equilised lower half and I closed the gap in the bottle cap.


Thirdly, I added small inward curves along the lower half of the bottle which I used to create a more realistic bottle appearance. I also used the "smooth" function to make the appearance of the primary shell (ridged and block-like default appearance) appear the same as the secondary shell (smoother preview appearance).
Fourthly, I created a UV-mapping with the help of a classmate and added a object surface using the render program "Arnold". This let me create the blue plastic texture of the lower bottle and the second surface texture for the bottle cap.
Finally, I created a "pipe" cylinder and added a texture of a plastic bottle's name wrapping to give the bottle a more realistic look.
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