These four Bartle types are referenced as:
Killers: The players that prefer to interfere with the functioning of the game world or play with the experiences of other players
Achievers: (actively or inactively) Attempt to accumulate status tokens (achievements) by beating rule-based challenges the game world presents.
Explorers: Discover (or control) the systems governing the operation of the game world, frequently attempt to find everything the game world has to offer or differentiate from the story of the game world and continue on their own path.
Socialisers: Form relationships with other players throughout encounters within or outside of the game world's story.
Personally, I believe that I fall under a mix of the killer, socialiser and explorer categories because I like to play exploratory (open world) games while choosing my own path within the game. Games that I like to play in this category include (but are not limited to): Skyrim, Oblivion, Middle Earth and many more.
I also play lots of first person shooters such as Rainbow Six Siege, Battlefield and Call of Duty which most likely would fall under the "killer" category as-well.
The reason I also believe that I fit within the socialiser category is that I play lots of games with friends and make friends with others online whilst doing so.
Alongside the four Bartle types, there is another system to determine player/ buyer types, This is called "The Four Keirsey Temperaments".
These Temperaments include:
Artisan: (Sensing + Perceiving): these player/ buyer types tend to play realistic (or realistically in) games while using tactical and manipulative (of things or people) ways to win or advance. These players can also be described as; pragmatic, impulsive, action-focused and sensation-seeking.
Idealist: (Intuition + Feeling): these player/ buyer types play imaginatively while using diplomatic approaches. These these players can be described as: emotional, relationship-oriented, dramatic, person-focused, identity-seeking as well.
These two separate types of defining player and buyer types interconnect with each-other to determine the genres that the different sets of player types most likely want to play.
For example:
A killer/artisan player type would most likely want the power to be free to act at will on other people or things within the game.
An achiever/guardian player type would want the security of possessions obtained by following the game rules.
An explorer/rational player type would want the satisfaction of understanding how things work and to have the ability to explore a larger world.
A socialiser/idealist would want people to have the ability to cooperate toward a goal.
Below is a diagram showing the different player/buyer types
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taken from: https://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1 |
Genre types compared to player types.
Genres | Examples | Core Player types |
FPS | Call of Duty | Killer, Achiever |
CRPG | Fallout 1/2 | Achiever, Explorer |
FPS-CRPG | BioShock | Achiever, Explorer, Killer |
Open-world CRPG | The Elder Scrolls (skyrim) | Achiever, Explorer |
MMORPG | World of Warcraft, EVE Online, Guild Wars | Achiever, Explorer, Socialiser |
MMOG | Unreal Tournament, Team Fortress 1/2 (any FPS multiplayer mode) | Killer, Achiever |
Adventure | King's Quest | Socialiser, Explorer |
Action | Tomb Raider, Uncharted | Killer, Achiever |
Survival-Horror | Resident Evil, Dead Space, Amnesia | Killer, Achiever |
Turn-based Strategy | Civilization | Explorer |
Physics Puzzler | Half-Life 1/2, Portal 1/2 | Killer, Explorer |
Real-time Strategy | Age of Empires | Achiever, Killer |
Flight Simulator | Falcon 4.0, Microsoft Flight Simulator X | Killer, Explorer |
Space Shooter | Wing Commander | Achiever, Killer |
Music | Rock Band, Guitar Hero | Killer, Socialiser |
Simulation | SimCity, Railroad Tycoon | Explorer |
Social | FarmVille | Socialiser, Achiever |
Online Gambling | Blackjack, Texas Hold-Em Poker | Killer, Achiever |
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