
For week 9 and the winter holidays we were tasked with creating an exploratory vehicle that we could choose to create ourselves or work off of an existing design.
For my design I decided to create it from scratch rather than copy a design because I wanted to show that I am good at creating concepts and ideas. This then led me to create three prototype designs and choose out of the three designs which one appeared to have the most potential.



Out of these three, I chose the one on the left because I believed that I could improve it the most. After picking the one to continue using, I began adding small details to the object; such as: jets on the wings and back of the spaceship or the pipes at the back of the ship and the cylinders at the start of the ship. These additions helped make the ship look more detailed compared to it's current form.
Next, I began texturing (UV-mapping) the ship using Blin and Lambert values starting with the metallic areas of the ship (the wings, body and helm) before then adding the fire textures and blue-painted metal textures and finally adding the glass textures.

Finally, I began editing the UV-mapping of the textures so that one side of the ship was lighter or darker than the other giving the illusion of light. I fixed any errors with the textures being stretched in order to give the appearance of the ship a less stretched look.
Overall I believe that I did well in my design, however I believe I could have done better by getting more textures that showed little details, instead of adding them onto the mesh itself.
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