Thursday, 2 November 2017

NEXT-GEN Nescot week 7 - rigging 2 part 2

During week 7 we were tasked with, once again, using the process of Rigging (Skeletal animation) to pose the previously given mesh in another two stances relating to different sports. For my submission I decided to create a rig of a goal keeper (saving a goal) and a basketball player (attempting to dunk a ball into a net (net not created)), for this part I will be showing how I completed the basketball player. I did this by, again, importing the given (rigged) mesh and rotating the head to face the way they would be jumping.
 
Once I had rotated the head, I began rotating the body's waist and hips, this was to make the mesh face further towards the way they would be moving, however, I did not rotate the shoulders because the arms would have been facing the same direction later. Afterwards, I began to move the feet and legs higher to give the effect of being off ground. When this was done I moved the directions the knees were facing and rotated the direction the feet were facing, this gave a smoother look and helped the rig look more like it was leaping upward.

Finally, I started rotating the hands to make the right-hand flatter as if it were wrapped around a ball (which was added afterwards) and to make the left-hand make the rig look like it was aiming their direction. I then lowered the rotation of the right-arm and contracted the right-elbow, this made then had the effect of the rig getting ready to throw/dunk the ball.

If I could improve my rig I would add detail to the hair to make it appear to be affected by movement (wind) and I would have improved the left-arm to be straighter and the hand to be more detailed as well.


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