Thursday, 22 November 2018

NEXT-GEN Nescot Year 2 - car template (HotWheels Pickup Truck)

During week 1 of year 2 we were tasked with creating a 3.D. model of a Hot-Wheels car that was given individually to each of us. For my assignment I was given a 1951 Chevy Pickup Truck.

I used an example of the existing (real) car and added it to Adobe illustrator, then I began drawing a (draft) outline of the car as a base drawing for the Hot-Wheels car.


Once that was finished, I started to add smaller details such as the inner wheels.


The original picture I used as an outline source is shown here: https://www.pinterest.com/pin/559572322427421554/


After the draft was completed, I began straightening and editing lines to fit better with the actual design of the Hot-Wheels car. When the lines resembled the Hot-Wheels car more closely, I added more details like the flame designs and areas resembling out stretching parts (e.g. in the square imprints).


Then I added colouring to the flames, metal underbelly, wheels and frame of the car to represent the colours that would need to be added later to the final car.

Thursday, 15 November 2018

NEXT-GEN Nescot - Overview of the Synoptic Project.

For my Synoptic Project I decided to design a short animation.
My idea consists of a Western dual set at high noon that uses comedic elements.
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In my animation it shows two cowboys bickering and dueling each other with one of them ultimately dying, however the short animation is also intended for comedic purposes.
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Series of events – (not fully considered/completed yet)
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S1 – Cowboy-1 walks into frame with a close-up of their shoes.
S2 – Close up of cowboy-2’s face as cowboy-2 says the cliche dialog “this town ain’t big enough for the two of us”.
S3 – Cowboy-1’s reaction to this and says “you don’t say” as a response.
S4 – A wide-shot (master shot) of the scene showing an incredibly small town (the same size of a model town) in the middle of both cowboys 1 and 2 (possibly with a tumbleweed if there is time to create it afterwards).
S5 – Close-up of cowboy-1’s face appearing angry/ frustrated as an anticipation for the up coming duel (possibly spitting out a piece of wheat in their mouth depending on the final character design).
S6 – Close-up of cowboy-2’s face appearing angry/ frustrated as an anticipation for the up coming duel.
S7 - Cowboy-1 getting ready to draw their gun with a close-up of their hand above their holster.
S8 - Cowboy-2 getting ready to draw their gun (shot type undecided)
S9 – A wide-shot (master shot) that shows cowboy-1 and 2 drawing their guns, cowboy-1 kills cowboy-2 winning the duel.
S10 – Cowboy-1 holsters their gun (shot type undecided)
S11 – Cowboy-1 tips their hat (shot type undecided)
S12 – Title-card with the word “showdown” (I also had the idea of a gunshot going off and creating a hole in one of the O(s).
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Storyboard – (draft for representation of each frame)


Mood Board can also be seen below.



Possible animation shortcuts.
Once creating the character with the bandanna, their model could be repeated and their colour pallet changed.
Only using bandannas over the character’ mouths to avoid animating their mouth and instead slightly moving the bandanna to simulate talking.
Creating the character with facial features and copying it with a bandanna over their face to make them appear as different characters.

Wednesday, 14 November 2018

NEXT-GEN Nescot week 4 - bluezoo storyboard

During week 4 we were tasked with creating a storyboard for a small 30 second advert to show off an app for a mobile phone. In the advert people attempt to answer their phones while wearing gloves, each failing before the final person uses the app to respond to a text message.

The advert brief also came with a script to show the interactions between the narrator and each of the characters actions. The script can be seen below.


For my storyboard I decided to open with a master-shot of four characters (one of which isn't actually needed) standing underneath a train station canopy. Then the scene shows the first character, who receives a phone call and pulls their phone out of their pocket and attempts to answer the phone; this doesn't work and leads to the man panicing and trying to answer the phone, ultimately with them not being able to answer it.

The second scene starts with the second character leaning against the wall with their phone in their hands. The second character also receives a call and attempts to answer it. When this fails they attempt to use their nose and the phone slips out of their hands and they stumble trying to grab it. The scene then returns to the master shot to show a reaction of each of the characters before showing the second character narrowly grabbing their phone before they could fall onto the tracks. The second scene ends with a master shot of the different characters helping the second character up as the train pulls into the station.

The final scene starts by showing the last character walking up to the train, receiving a message and replying with the phrase "It's freezing, but my hands are nice and warm! :D" before then getting onto the train and panning the camera upwards to show the final shot of the title card for the app.


I believe that I did well on this task because I am happy with the series of events and designs of the characters. However, if I could improve upon my project I would add additional detail to the background and slightly more detail to the designs of the characters.

NEXT-GEN Nescot Year 4 HND - Going Indie (Final game, itch.io Link)

For the final part of my Game Development project (Topdown Shooter), I was required to upload my finished game to Itch.io, allowing my game ...